A few weeks ago, I
wrote:
A couple weeks ago, MG wrote: Android development itself remains a huge pain in the ass. I hear this again, and again, and again.
Which took me a bit aback. I?ve developed numerous Android and iOS apps (though not games, so I can?t speak to the differences there) over the last few years, and neither set of developer tools seems to me to be hugely superior: both have their strengths and their really irritating failings. Oh, the irony. Up until recently all the Android apps I'd worked on had had fairly vanilla graphics requirements. But for the last few weeks I've been in crunch mode developing an Android app with moderately elaborate graphics -- and. Well. I stand by what I said, to a point: the developer
tools for the two platforms are comparable. But Android's fragmentation has become a giant millstone for Android app development, leaving it far behind its iOS equivalent. It's not the panoply of screen sizes and formats on devices running Android; the Android layout engine really makes that annoying, but no big deal. It's not the frequent instances of completely different visual behavior on two phones running exactly the same version of Android; again, annoying, but relatively minor.
Device fragmentation is just an irritation.
OS fragmentation, though, is an utter disaster.
Source: http://feedproxy.google.com/~r/Techcrunch/~3/9-5vrqIz2vo/
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